Animated progress bar
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@@ -1,5 +1,7 @@
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package com.philliphsu.clock2.timers;
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import android.animation.ObjectAnimator;
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import android.util.Log;
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import android.view.View;
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import android.view.ViewGroup;
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import android.widget.ImageButton;
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@@ -20,9 +22,11 @@ import butterknife.OnClick;
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*/
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public class TimerViewHolder extends BaseViewHolder<Timer> {
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private static final String TAG = "TimerViewHolder";
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private static final int MAX_PROGRESS = 10000;
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private final AsyncTimersTableUpdateHandler mAsyncTimersTableUpdateHandler;
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private TimerController mController;
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private ObjectAnimator mProgressAnimator;
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@Bind(R.id.label) TextView mLabel;
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@Bind(R.id.duration) CountdownChronometer mChronometer;
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@@ -34,17 +38,20 @@ public class TimerViewHolder extends BaseViewHolder<Timer> {
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public TimerViewHolder(ViewGroup parent, OnListItemInteractionListener<Timer> listener,
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AsyncTimersTableUpdateHandler asyncTimersTableUpdateHandler) {
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super(parent, R.layout.item_timer, listener);
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Log.d(TAG, "New TimerViewHolder");
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mAsyncTimersTableUpdateHandler = asyncTimersTableUpdateHandler;
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}
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@Override
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public void onBind(Timer timer) {
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public void onBind(final Timer timer) {
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super.onBind(timer);
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Log.d(TAG, "Binding TimerViewHolder");
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// TOneverDO: create before super
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mController = new TimerController(timer, mAsyncTimersTableUpdateHandler);
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bindLabel(timer.label());
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bindChronometer(timer);
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bindButtonControls(timer);
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bindProgressBar(timer);
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}
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@OnClick(R.id.start_pause)
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@@ -106,4 +113,42 @@ public class TimerViewHolder extends BaseViewHolder<Timer> {
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mAddOneMinute.setVisibility(visibility);
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mStop.setVisibility(visibility);
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}
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private void bindProgressBar(Timer timer) {
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mProgressBar.setMax(MAX_PROGRESS);
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final long timeRemaining = timer.timeRemaining();
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final int progress = (int) (MAX_PROGRESS * (double) timeRemaining / timer.duration());
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// In case we're reusing an animator instance that could be running
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if (mProgressAnimator != null && mProgressAnimator.isRunning()) {
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mProgressAnimator.end();
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}
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if (!timer.isRunning()) {
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mProgressBar.setProgress(progress);
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} else {
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mProgressAnimator = ObjectAnimator.ofInt(
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// The object that has the property we wish to animate
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mProgressBar,
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// The name of the property of the object that identifies which setter method
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// the animation will call to update its values. Here, a property name of
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// "progress" will result in a call to the function setProgress() in ProgressBar.
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// The docs for ObjectAnimator#setPropertyName() says that for best performance,
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// the setter method should take a float or int parameter, and its return type
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// should be void (both of which setProgress() satisfies).
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"progress",
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// The set of values to animate between. A single value implies that that value
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// is the one being animated to. Two values imply starting and ending values.
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// More than two values imply a starting value, values to animate through along
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// the way, and an ending value (these values will be distributed evenly across
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// the duration of the animation).
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progress, 0);
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mProgressAnimator.setDuration(timeRemaining);
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// The algorithm that calculates intermediate values between keyframes. We use linear
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// interpolation so that the animation runs at constant speed.
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mProgressAnimator.setInterpolator(null/*results in linear interpolation*/);
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// This MUST be run on the UI thread.
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mProgressAnimator.start();
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}
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}
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}
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