197 lines
11 KiB
XML
197 lines
11 KiB
XML
<resources>
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<string name="app_name">Clock+2</string>
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<string name="action_settings">Settings</string>
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<string name="section_format">Hello World from section: %1$d</string>
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<string name="title_activity_ringtone">Clock+</string>
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<string name="dummy_button">Dummy Button</string>
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<string name="dummy_content">DUMMY\nCONTENT</string>
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<!-- ================================= EDIT ALARM ACTIVITY ==================================-->
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<string name="title_activity_edit_alarm">EditAlarmActivity</string>
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<string name="save">Save</string>
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<string name="delete">Delete</string>
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<string name="default_alarm_time_12h">12:00 AM</string>
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<string name="default_alarm_time_24h">00:00</string>
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<string name="title_snoozing_until">Snoozing until %1$s</string>
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<string name="dismiss_now">Dismiss now</string>
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<string name="dismiss">Dismiss</string>
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<string name="snooze">Snooze</string>
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<string name="done_snoozing">Done snoozing</string>
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<string name="alarm_set_for">Alarm set for %1$s from now.</string>
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<!-- ======================================================================================= -->
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<!-- ==================================== TOASTS ==================================== -->
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<string name="day_hour_and_minute">1 day, 1 hour, and 1 minute</string>
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<string name="days_hour_and_minute">%1$d days, 1 hour, and 1 minute</string>
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<string name="days_hours_and_minute">%1$d days, %2$d hours, and 1 minute</string>
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<string name="days_hour_and_minutes">%1$d days, 1 hours, and %3$d minutes</string>
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<string name="days_hours_and_minutes">%1$d days, %2$d hours, and %3$d minutes</string>
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<string name="day_hours_and_minute">1 day, %2$d hours, and 1 minute</string>
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<string name="day_hours_and_minutes">1 day, %2$d hours, and %3$d minutes</string>
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<string name="day_hour_and_minutes">1 day, 1 hour, and %3$d minutes</string>
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<string name="day_and_hour">1 day and 1 hour</string>
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<string name="days_and_hour">%1$d days and 1 hour</string>
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<string name="day_and_hours">1 day and %2$d hours</string>
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<string name="days_and_hours">%1$d days and %2$d hours</string>
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<string name="day_and_minute">1 day and 1 minute</string>
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<string name="days_and_minute">%1$d days and 1 minute</string>
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<string name="day_and_minutes">1 day and %3$d minutes</string>
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<string name="days_and_minutes">%1$d days and %3$d minutes</string>
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<string name="hour_and_minute">1 hour and 1 minute</string>
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<string name="hour_and_minutes">1 hour and %3$d minutes</string>
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<string name="hours_and_minute">%2$d hours and 1 minute</string>
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<string name="hours_and_minutes">%2$d hours and %3$d minutes</string>
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<string name="day">1 day</string>
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<string name="days">%1$d days</string>
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<string name="hour">1 hour</string>
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<string name="hours">%2$d hours</string>
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<string name="minute">1 minute</string>
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<string name="minutes">%3$d minutes</string>
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<string name="less_than_one_minute">less than 1 minute</string>
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<string name="abbrev_days_hours_and_minutes">%1$dd %2$dh %3$dm</string>
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<string name="abbrev_days_and_hours">%1$dd %2$dh</string>
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<string name="abbrev_days_and_minutes">%1$dd %3$dm</string>
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<string name="abbrev_hours_and_minutes">%2$dh %3$dm</string>
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<string name="abbrev_days">%1$dd</string>
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<string name="abbrev_hours">%2$dh</string>
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<string name="abbrev_minutes">%3$dm</string>
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<string name="abbrev_less_than_one_minute"><1m</string>
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<string name="upcoming_alarm_dismissed">%1$s alarm dismissed.</string>
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<!-- ======================================================================================= -->
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<!-- ==================================== NOTIFICATIONS ==================================== -->
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<string name="upcoming_alarm">Upcoming alarm</string>
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<string name="alarm">Alarm</string>
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<string name="missed_alarm">Missed alarm</string>
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<!-- ======================================================================================= -->
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<!-- ==================================== MAIN ACTIVITY ==================================== -->
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<string name="snackbar_item_deleted">%1$s deleted</string>
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<string name="snackbar_undo_item_deleted">Undo</string>
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<!-- ======================================================================================= -->
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<string name="title_activity_settings">Settings</string>
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<string name="sun">Sun</string>
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<string name="mon">Mon</string>
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<string name="tue">Tue</string>
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<string name="wed">Wed</string>
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<string name="thu">Thu</string>
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<string name="fri">Fri</string>
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<string name="sat">Sat</string>
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<string name="every_day">Every day</string>
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<string name="zero">0</string>
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<string name="one">1</string>
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<string name="two">2</string>
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<string name="three">3</string>
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<string name="four">4</string>
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<string name="five">5</string>
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<string name="six">6</string>
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<string name="seven">7</string>
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<string name="eight">8</string>
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<string name="nine">9</string>
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<string name="left_alt_24hr">:00</string>
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<string name="right_alt_24hr">:30</string>
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<string name="am">AM</string>
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<string name="pm">PM</string>
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<string name="large_text">
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"Material is the metaphor.\n\n"
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"A material metaphor is the unifying theory of a rationalized space and a system of motion."
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"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
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"technologically advanced and open to imagination and magic.\n"
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"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
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"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
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"flexibility of the material creates new affordances that supercede those in the physical "
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"world, without breaking the rules of physics.\n"
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"The fundamentals of light, surface, and movement are key to conveying how objects move, "
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"interact, and exist in space and in relation to each other. Realistic lighting shows "
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"seams, divides space, and indicates moving parts.\n\n"
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"Bold, graphic, intentional.\n\n"
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"The foundational elements of print based design typography, grids, space, scale, color, "
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"and use of imagery guide visual treatments. These elements do far more than please the "
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"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
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"imagery, large scale typography, and intentional white space create a bold and graphic "
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"interface that immerse the user in the experience.\n"
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"An emphasis on user actions makes core functionality immediately apparent and provides "
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"waypoints for the user.\n\n"
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"Motion provides meaning.\n\n"
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"Motion respects and reinforces the user as the prime mover. Primary user actions are "
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"inflection points that initiate motion, transforming the whole design.\n"
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"All action takes place in a single environment. Objects are presented to the user without "
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"breaking the continuity of experience even as they transform and reorganize.\n"
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"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
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"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
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"3D world.\n\n"
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"The material environment is a 3D space, which means all objects have x, y, and z "
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"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
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"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
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"position along the z-axis and has a standard 1dp thickness.\n"
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"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
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"emulated by manipulating the y-axis.\n\n"
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"Light and shadow.\n\n"
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"Within the material environment, virtual lights illuminate the scene. Key lights create "
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"directional shadows, while ambient light creates soft shadows from all angles.\n"
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"Shadows in the material environment are cast by these two light sources. In Android "
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"development, shadows occur when light sources are blocked by sheets of material at "
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"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
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"y-axis only. The following example shows the card with a height of 6dp.\n\n"
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"Resting elevation.\n\n"
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"All material objects, regardless of size, have a resting elevation, or default elevation "
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"that does not change. If an object changes elevation, it should return to its resting "
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"elevation as soon as possible.\n\n"
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"Component elevations.\n\n"
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"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
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"does not vary from 6dp in one app to 16dp in another app).\n"
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"Components may have different resting elevations across platforms, depending on the depth "
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"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
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"Responsive elevation and dynamic elevation offsets.\n\n"
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"Some component types have responsive elevation, meaning they change elevation in response "
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"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
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"changes are consistently implemented using dynamic elevation offsets.\n"
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"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
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"to the component’s resting state. They ensure that elevation changes are consistent "
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"across actions and component types. For example, all components that lift on press have "
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"the same elevation change relative to their resting elevation.\n"
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"Once the input event is completed or cancelled, the component will return to its resting "
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"elevation.\n\n"
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"Avoiding elevation interference.\n\n"
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"Components with responsive elevations may encounter other components as they move between "
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"their resting elevations and dynamic elevation offsets. Because material cannot pass "
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"through other material, components avoid interfering with one another any number of ways, "
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"whether on a per component basis or using the entire app layout.\n"
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"On a component level, components can move or be removed before they cause interference. "
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"For example, a floating action button (FAB) can disappear or move off screen before a "
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"user picks up a card, or it can move if a snackbar appears.\n"
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"On the layout level, design your app layout to minimize opportunities for interference. "
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"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
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"when a user tries to pick up one of cards.\n\n"
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</string>
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<!-- TODO: Remove or change this placeholder text -->
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<string name="title_activity_create_timer">CreateTimerActivity</string>
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<string name="timer">Timer</string>
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</resources>
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